Adults only · For consenting adults 18+
For consenting adults 18+

PLAY
TIME

Where curiosity meets connection

A kinky, turn-based card game for adventurous adults. 126 cards — from playful icebreakers to seductive teasers and steamy challenges.

And drinking is never required to play.

The Play Time box — black with ornate gold lettering and red accents — next to fanned game cards
The box and a few of the 126 cards. Every shuffle plays different.
126 + 1game cards + rule card
2+players — best in a group
18+adults only, always
Zerodrinking required

The difference

A party game that doesn't pour

Most adult party games make drinking the price of playing. Play Time never does.

Drink or don't drink — everybody plays the same game.

  • No drinking games, no shots as forfeits. The cards are the game.
  • Nobody sits out because they don't drink — and nobody has to explain why.
  • Made for mixed groups — drinkers and non-drinkers at the same table, on the same footing.
All sides of the Play Time box: front with gold PLAY TIME lettering, the back panel reading 'Ready to play?', and the spines marked 126 cards, for consenting adults 18+
Front, back, and spines of the box — consent and 18+ printed on every side.

What's in the box

One deck. That's the whole game.

No board. No dice. No app to download. Shuffle, draw, play, repeat.

127

Cards total

126 unique game cards, plus 1 rule card that teaches the whole game.

2.5″ × 3.5″

Poker size

Standard poker cards, full colour on both sides, with the ornate black, gold & red back.

3

Kinds of cards

Ice breakers · Challenges · Sex acts — the deck warms up, then it doesn't hold back.

The Play Time card back — black with a gold ornate border, PLAY TIME in gold, and the tagline 'Where curiosity meets connection' in red

Every card back carries the same promise as the box: where curiosity meets connection. The fronts are plain white with bold black type — easy to read at a glance, even across a crowded room.

How to play

Three rules. Then just draw.

The whole game fits on one rule card. These are the three main rules, word for word:

1

Consent is a must!

Ask the other player to join in — but never expect it.

2

No cumming!

That's for after the game.

3

Have fun!

That's the entire point.

  1. Shuffle & spread

    Shuffle the cards. Put the deck in the centre of the room, or spread the cards out around the room for easy access.

  2. Who goes first?

    The last person to get off goes first. Then play moves around the room, clockwise.

  3. Draw & do it

    On your turn, draw a card and do what it says. Cards might pick your partner for you, hand the choice to another player, or put the whole group to work.

  4. The game pauses for the show

    While an act is being done, play pauses — so everyone gets a turn, and everyone gets a show.

  5. Play until…

    The game lasts until the urge to cum becomes too much. Then the deck goes away, and the rest of the night is yours.

Not feeling a card? Pass it — that's built in.

If someone declines to join a card with you, ask for a volunteer instead. If a card comes up that you're not comfortable with, offer it to the group. And if a card is one you want to keep between you and your partner, do it with your partner. Passing is always allowed. It's part of the game, not a break from it.

Things you may need

Nothing is required — but the rule card suggests keeping these within reach:

Whipped creamHard candySweet treatsSnacksIce cubesPaddleBlindfoldTimerToysMusic

Peek inside the deck

Draw a card

Ten real cards from the deck, from gentle starters to proper challenges. Pick a mood, then draw.

Just a taste. The full deck of 126 goes much further than this page can.

Your card Press “Shuffle & Draw” to pull your first card.

10 sample cards in the pile

Perfect for

One deck, four kinds of nights

Couples

A deck that tells you what to try next — no awkward “so… what do you want to do?” required.

Groups

Best in a group: more players means more volunteers, more shows, and a deck that never plays the same twice.

Clubs

Turn-based and easy to run in a room full of people — great for a hosted game night.

Private parties

The icebreaker that actually breaks ice. Shuffle it into the middle of the party and let the cards lead.

Coming next

The base game is just the start

Expansion · In the works

BDSM Booster Pack

A kink-specific expansion deck that goes deeper than the base game — new cards, not repeats, for players who want to take that direction further.

Premium bundle · In the works

Deluxe Edition

The full game bundled with the gear from the rule card's own supplies list: a blindfold, a paddle, and a timer — everything in one box.

Where things stand: Play Time is in production now — the first manufactured run is underway, with a hosted playtest night to follow. Join the launch list and you'll be the first to know when it's ready to order, and it'll be sold openly at 18+ venues and online.

About the game

Made because it didn't exist

Play Time was created by Jessica Stewart.

She drinks herself — she just couldn't find an adult party game that didn't force everyone else to. Friends who don't drink kept getting handed a glass or handed the sidelines.

So she wrote the game she wanted to play: 126 cards, every one of them proofed and re-checked, in a box that says exactly what it is. Brandon contributed some of the card ideas along the way.

At a glance

  • Players: 2 or more — best in a group
  • Ages: consenting adults 18+ only
  • Cards: 126 game cards + 1 rule card
  • Card size: poker, 2.5″ × 3.5″
  • Drinking: not required, ever
  • Contact: playtimecardgame@gmail.com

Questions

Before you shuffle

Do I have to drink to play?

No. Not a sip. Play Time was made specifically so drinking is never part of the game — no drinking forfeits, no shots for passing a card. Have a drink if you like; it changes nothing about how you play.

How many people can play?

Two or more. It works for a couple on their own, and it shines in a group — more players means more choice on every card. There is no set end point; you play until the group decides the deck has done its job.

What if I don't want to do a card?

Then you don't. Offer it to the group or ask for a volunteer. If a card is meant for just you and your partner, keep it between you two. Passing never costs you anything — consent is rule one.

Who is it for?

Consenting adults, 18 and over: couples, singles, groups, all genders, and the LGBTQ+ community. It's an explicitly adult, kinky game — the box says so on every side.

What else do I need?

Nothing. The box is the whole game. If you want to lean in, the rule card suggests whipped cream, hard candy, sweet treats, snacks, ice cubes, a paddle, a blindfold, a timer, toys, and music.

When can I buy it?

Soon — the first manufactured run is in production now. Email playtimecardgame@gmail.com to join the launch list, and you'll hear the moment it's ready to order.

I'm a venue or shop — can I stock or host it?

Yes — Play Time is made for club game nights and 18+ retail. Get in touch at playtimecardgame@gmail.com and ask about hosting or wholesale.

Be first to play

The first run is being made right now. Join the launch list and you'll get one email when Play Time is ready to order — no spam, no list-sharing, just the launch.

Email Me When It Launches

Opens your email app, addressed to playtimecardgame@gmail.com — just press send.